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  • #16
    Have you ever used a radial arm saw that rides on two pipes with special bearings?...its so smooth and easy to move....if you could incororate that with the magnetic coupling Idea it would move with very little drag.

    Good Day!!!...24

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    • #17
      Originally posted by Cherryman View Post
      I'm using Rhino3d to design and VUE to render and animate. It's not hard to learn, but in the beginning it does takes time.

      But when you have to start I can recommend Blender, it's free and with a lot of possibilities, even physics simulation, waterflow etc. A steep learning curve, but hey! it's free!

      blender.org - Home
      Thanx Cherryman for the URL


      Good Day!!!...24

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      • #18
        Originally posted by 1NRG24Seven View Post
        Have you ever used a radial arm saw that rides on two pipes with special bearings?...its so smooth and easy to move....if you could incororate that with the magnetic coupling Idea it would move with very little drag.

        Good Day!!!...24
        I know what you mean, but i'm more a thinker and designer... I approach it from a different way then most of you guys over here, i do not have the acedamic knowledge, i'm more a selfthought visionair..

        So i'm not thinking i will solve any major problems, just try to contribute my designs and idears.. without the burden of knowledge

        Maybe it will help any of the more scolared people over here, maybe not.
        Last edited by Cherryman; 01-24-2010, 09:32 PM.

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        • #19
          Wow!!...Im impressed, your renderings look very real Great Work.

          Yeah I like pics cause I'm an artist. Like they say "A picture is like 1000 words"

          Good Day!!!...24

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          • #20
            Hi Cherryman,

            Just a thought for your animation - keep in mind that whatever floats will begin to float upwards as soon as it passes the 3 o'clock position, and whatever sinks will begin sinking downwards as soon as it passes 9 o'clock.

            Rick
            "Seek wisdom by keeping an open mind to alternative realities, questioning authority, and searching for truth. Only then, when you see or hear something that has 'the ring of truth' to it, will it be as if a veil has been lifted, and suddenly you will begin to hear and see far more clearly than ever before." - Rickoff

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            • #21
              Hallo Rick,

              Tnx for the advice. !

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              • #22
                You guys are forgetting one little detail: you still have to lift the water above the floats. In doing so you loose all mechanical gain.

                Ted

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                • #23
                  Originally posted by Ted Ewert View Post
                  You guys are forgetting one little detail: you still have to lift the water above the floats. In doing so you loose all mechanical gain.

                  Ted
                  Hello Ted, tnx for you contribution, I'm afraid i don't understand exactly what you mean?

                  Why lift the water? Let it float passed (or trough) the foater ? Or am i missing something else?

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                  • #24
                    Originally posted by Cherryman View Post
                    Hello Ted, tnx for you contribution, I'm afraid i don't understand exactly what you mean?

                    Why lift the water? Let it float passed (or trough) the foater ? Or am i missing something else?
                    When you have a float rise through the water, you first have to lift the water above the float. If you have a weight sink through water, you have to lift that weight above the water first. In either case you're doing work before anything else can take place.
                    The only reason you feel force when you push a float under water is because you have already displaced vertically that same volume of water. That took work. The force you feel is the same as if you lifted that quantity of water and held it aloft.
                    There is no gain in this concept. But don't take my word for it, build it and find out for yourself.

                    Ted

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                    • #25
                      Originally posted by Ted Ewert View Post
                      When you have a float rise through the water, you first have to lift the water above the float. If you have a weight sink through water, you have to lift that weight above the water first. In either case you're doing work before anything else can take place.
                      The only reason you feel force when you push a float under water is because you have already displaced vertically that same volume of water. That took work. The force you feel is the same as if you lifted that quantity of water and held it aloft.
                      There is no gain in this concept. But don't take my word for it, build it and find out for yourself.

                      Ted
                      As the object is already submerged due to the closed tubes, the energy to submerge it is only needed once with construction.

                      The lifting capability however, of the now submerged object is used again and again against the cost of rotating a balanced object! !

                      I think it could have surprising results, i might do it.

                      Last edited by Cherryman; 01-24-2010, 11:25 PM.

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                      • #26
                        just so your animation is wrong should be:
                        F
                        I
                        I
                        --Fo--F
                        F
                        I
                        I

                        F=float ,float would always go to the top in the animation float sinks on some of the frame. Interesting concept.....Good luck.

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                        • #27
                          Originally posted by Greystar View Post
                          just so your animation is wrong should be:
                          F
                          I
                          I
                          --Fo--F
                          F
                          I
                          I

                          F=float ,float would always go to the top in the animation float sinks on some of the frame. Interesting concept.....Good luck.
                          Yep, my animation is missing the last rotation. So it "skips" , doesn't change the concept though.

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