Has anybody tried replicating F.M.CHALKALIS ENERGY MULTIPLIER?
I looked over this thread and I see a lot of theory & advance math (at least it is to me) and the rest. Maybe we should think playground, not physics. Remember the your friend on the swing-set.
Please correct me if I'm wrong but Isn't this device's advantage all about ACCELERATION?
Isn't it as simple as less energy required to accelerate a mass that is already being accelerated by gravity.
That is as long as this device is operating at speeds slower than its terminal viscosity (max free fall speed) it will always take less energy pushing the mass downward to keep it going.
Example
The mass moving downward is like a (1lb) Baseball.
The mass moving upward is like a (10 lbs) Shot-put.
So could it be as simple as 1 lb baseball takes less energy to accelerate? And that the overall work average output of 5lbs, and a input of 1 lb of work?
Back to the playground, It is takes a lot less effort to push your friend on the swing downward than it does to left him upward to get the same amount of movement.
I looked over this thread and I see a lot of theory & advance math (at least it is to me) and the rest. Maybe we should think playground, not physics. Remember the your friend on the swing-set.
Please correct me if I'm wrong but Isn't this device's advantage all about ACCELERATION?
Isn't it as simple as less energy required to accelerate a mass that is already being accelerated by gravity.
That is as long as this device is operating at speeds slower than its terminal viscosity (max free fall speed) it will always take less energy pushing the mass downward to keep it going.
Example
The mass moving downward is like a (1lb) Baseball.
The mass moving upward is like a (10 lbs) Shot-put.
So could it be as simple as 1 lb baseball takes less energy to accelerate? And that the overall work average output of 5lbs, and a input of 1 lb of work?
Back to the playground, It is takes a lot less effort to push your friend on the swing downward than it does to left him upward to get the same amount of movement.
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