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Milkovic Pendulum motorized Hybrid
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Chaklis design
Matt,
Also I think Chaklis was the one you modeled your design from and there does seem to be something in his design that does work, with the triangular pendulum. If you look at my swing 5 project , you will see that I incorporated this idea.
Thanks.
Greg
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Woopy
Gate Drive Image. Try this. It may not be loading cause its big image. If it doesn't PM me your email and I'll send it to ya.
Gdez
Ya Chaklis thats his name. The pendulum is at 60 degrees with the weight on the bottom. I did test compared to other shapes. I would spin them up to hundred rpms and count how many more rotations they made after the power was off. His was consistently 30% more, or something along those lines. There is something there.
Matt
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With Woppy
The links and pictures, I can't see.
Why can't you just talk to computers, and they do what you want.
Sorry, I think locking the thing down with anchors ,is just sending all the power down to the ground.
Use the power to drive a gen. head?
Will that not work??
With a load applied to the arm , at the right angel,(when gravity is beneficial)?
The torque can be used to drive the gen, and the back emf can be used to help power the drive motor. Two seperate entities.
In the actual run , your machine was Bouncing, -I like that name-
In the sim. , It reminded me of the Gravity Motor thread.
I already have a wheel of magnets perfectly balanced.
Adding a pie shaped weight, is the best ratio 60 per. of the total circumference.
artv
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Originally posted by shylo View PostThe links and pictures, I can't see.
Why can't you just talk to computers, and they do what you want.
Sorry, I think locking the thing down with anchors ,is just sending all the power down to the ground.
Use the power to drive a gen. head?
Will that not work??
With a load applied to the arm , at the right angel,(when gravity is beneficial)?
The torque can be used to drive the gen, and the back emf can be used to help power the drive motor. Two seperate entities.
In the actual run , your machine was Bouncing, -I like that name-
In the sim. , It reminded me of the Gravity Motor thread.
I already have a wheel of magnets perfectly balanced.
Adding a pie shaped weight, is the best ratio 60 per. of the total circumference.
artv
I would get more pictures but....no one is seeing them.
I'll try again though.
Matt
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The anchors
Matt, How big was the motor ,that could pull those anchors out.
Can you not put the base attached cam and push rod assembly to use the torque it produces'?
Use the 2 flywheels in the sim. kinda like the crankshaft in a motor?
Is that what it is?
Sorry I tend to present my questions as answers.
artv
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Originally posted by Matthew Jones View PostAt one time I pulled down alot of my stuff. I was having issues with hacking and I wanted to make sure my stuff got put in a place in which it was safe. I was also exploring financing opportunity and info I had out would have effected that.
The Bouncer (New name Gate Drive, Gravity Assisted Torque Enhancment) works very well. The delima is the cost of the construction. This is the video of the concept.
https://www.youtube.com/watch?v=B0WhAJ9tGoY
The primary problem is building it out of wood, it will actually shred the wood apart. Steel has been out of my budget for some time.
The modelled version run through a physic simulator show outputs in the range 70:1 to 130:1. So theoretically the unit model at the right sizes can give you 15 - 35 horsepower for 100 watt geared input on the motor.
I did have a chance measure the down stroke on one pendulum it was close to 750 lbs of down force with an 18lbs pendulum. There is also the upstroke to add in on the opposite side.
So after testing it few time I had to shelf it because concern for safety and cost.
Matt
Reminded me of the video Greg posted on GravInert.
Twist System 3 (Double Twist Challenge) - YouTube
Perhaps there could be 1, 2, 3, 4 or whatever triangles fitted with one way bearings driving a mainshaft using pulse motor.
Adding the up and down movement would be another prototype direction.
Very interesting stuff!
Best regards,
PaulLast edited by soundiceuk; 12-11-2013, 01:43 AM.
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It runs on a razor scooter motor geared down too 200 rpms. Ya its just like a person peddling a bike. Or like crankshaft from a car. I have only built one crankshaft so far, it didn't hold up. LOL
MattLast edited by Matthew Jones; 12-11-2013, 02:40 AM.
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I used Reactor, Havok, Bullet and someone else used another one that was opensource 2d I think it was called Phun.
The Havok is from a game engine I had a license for. Reactor come with 3dsMax and Bullet is and Opensource engine. We have an in house Java game engine we developed at one time that uses it.
I used to love making small video games and 3d art.
Matt
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Hi Matt
seems that Paul (soundiceuk )could get it ( the drawing ) and post it here thank's.
But if this drawing is the correct one , i can of course calculate the proportion with the triangle math.
But my question is how you do the calculation to get the power stroke out of it, so to get the fantastic results you are claiming ? I mean input versus output power with your simulatioin ?
Please some details would be welcome
Laurent
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Not to scale
At last, What is the distance , from the lower left of the pie, to the lower pivot point?
The size of the pie ,is ~ 1/6, that of the circumference of rotation?
I think a different kind of crankshaft.
If you spun 2 in opposite directions......
I get lost in all the ideas'.
artv
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